In the gaming industry we usually talk about game performance as a measure of how well a system can render graphics, but in training we talk about it in terms of how well it can train! The concept, however, is germane to both, that of creating the best possible user experience. The difference is that in training games, we measure how well the game delivered training. But we are going to discuss something deeper here, the idea of the game mechanic, theme or narrative enhancing learning.
In part two of this series, Dr. David Chandross breaks down the issue of budgets when it comes to resisting technological change in learning.
Wondering how to use Serious Games in corporate eLearning? Check these 6 creative ideas for using Serious Games in corporate eLearning.
In part one of this series, Dr. David Chandross examines the key issues around change resistance for chief learning officers and gamification as a solution.
In this post Dr. David Chandross continues to explore gamification in sales, as well as customer behaviour.
The biggest thrust of gamification now is in enterprise sales, where it is used to drive sales force knowledge, simulate sales environments, and more.
In this continuation from last week's blog post, Dr. David Chandross reveals recent data from studies into the gamification of addiction medicine.
In this blog post, Dr. David Chandross reveals some new data from recent studies into using gamification and game-based learning in addiction medicine.