G-Cube, is featured in the Top 20 Gamification companies list of 2017 by TrainingIndustry. It is the fourth consecutive year that G-Cube is included in this prestigious list for its adapting latest learning technologies and trends.
Most people don’t enjoy the training that they’re assigned by their employers, so the L & D industry has spent a lot of time talking about “gamification” over the past few years. Because who do…
Gamification is defined as the incorporation of game mechanics with non-game contexts to increase learner engagement and attain successful business outcomes. It is the latest trend which is followe...
Want to know how Gamification is reshaping corporate training? Check out these 5 killer examples
It is possible to use gamification in eLearning and still to stick to ineffective linear learning. If you've ever sat in a desk in a large classroom of desks listening to a dry lecture while daydreaming about being anywhere else, you know how ineffective linear learning can be.
Hiring the right candidate for the job is only the first step in any recruitment process. Inducting these recruits into the workforce and training them is th
Games, Simulations, Game-based Learning, Gamification. Are they all the same?
Learn all about a game design that requires extreme teamwork and communication to progress. A very good exercise for your employee training.