Gamification is defined as the incorporation of game mechanics with non-game contexts to increase learner engagement and attain successful business outcomes. It is the latest trend which is followe...
It is possible to use gamification in eLearning and still to stick to ineffective linear learning. If you've ever sat in a desk in a large classroom of desks listening to a dry lecture while daydreaming about being anywhere else, you know how ineffective linear learning can be.
Hiring the right candidate for the job is only the first step in any recruitment process. Inducting these recruits into the workforce and training them is th
Games, Simulations, Game-based Learning, Gamification. Are they all the same?
Learn all about a game design that requires extreme teamwork and communication to progress. A very good exercise for your employee training.
This post series discusses some unique games that'll help you understand what makes a game engaging. It'll give you few ideas to use in your own learning programs.
Gamification is a great way to engage and motivate learners, and to fast track the achievement of your goals. In this article, we discuss three good and three poor examples of gamification, along with the reasons for each.
Is eLearning just about sharing information that can be readily accessed? To make learning truly impactful, the learning experience also has to be enhanced. Modern learners are technology savvy and use technology platforms that provide the finest in terms of experience.