It's estimated that by 2020 around 21 billion devices will be connected to the internet - all vulnerable to cyber-attacks. Zero Threat is a cyber-security learning game designed to train employees on the dangers of cyber-crime.
Despite the buzz and potential of gamification, many companies are not gamifying. In a world of "Cost-Optimization" and "Return on Investment Maximization", how do you justify the cost of gamification?
This the inforgraphic of Gamification in eLearning Facts by EIDesign
Many organizations don't use online training as they believe it requires a sizable investment. In reality, it is typically more affordable than traditional classroom training
In part two of our leadership series, Dr. David Chandross explores the disadvantages of the LMS and how prosocial gamification technology can replace it.
Most employees would rather work weekends for a month straight than sit through one more compliance training course. Fortunately, moving your compliance training online can make compliance training exciting and even ... entertaining
With the usage of gamification in corporate training maturing, the focus is shifting on adopting strategies that can further leverage on it. In this article, I share 5 gamification examples…
Metacognition is learning how to think, which may sound simple. But how does it fit into gamification and training type purposes?