One of the struggles many learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, with the constant addition of new tools and new functionality, continually bombarding a sales force with online or stand-up courses can become burdensome. This was the problem faced by Scott Thomas, director of product enablement for ExactTarget.
Every year globally, people spend huge amounts of money and time playing video games. Most people who engage in video game play choose to do so voluntarily, because it is fun and they enjoy it. Thi...
Games and game like components have been invading the learning realm for quite some time now. Although its definition differs, for the most part, gamification in learning is the use of game mechanics to ‘gamify’ content to engage and entice users by encouraging and rewarding use.
Bartle's Player Types don't always translate well to gamified education. This article provides a slight twist on the types of "players" that fit better with education.
Rewards can be anything players earn via game play. Some games have them. Many games don’t. The new wave in learning games—and in gamification of learning—is to give players achievements for accomplishing certain tasks or hitting certain milestones.