One of the struggles many learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, with the constant addition of new tools and new functionality, continually bombarding a sales force with online or stand-up courses can become burdensome. This was the problem faced by Scott Thomas, director of product enablement for ExactTarget.
Motivation plays an important role during eLearning experiences and our challenge is to create eLearning that our learners want to engage in. Would you like to find out how to improve learners' motivation for eLearning courses?
A good overview of gamification and why it's gaining popularity in education.
Every year globally, people spend huge amounts of money and time playing video games. Most people who engage in video game play choose to do so voluntarily, because it is fun and they enjoy it. Thi...
One of the best articles I've read on why and how to use badges effectively.
Great bullet points and infographic showing why game-based learning is effective.
Bartle's Player Types don't always translate well to gamified education. This article provides a slight twist on the types of "players" that fit better with education.
Higher ed gaming labs like Rochester Institute of Technology’s MAGIC center are expanding gamification’s possibilities.