Gamification and Sales: Part Two

By gameandtrain on from www.gameandtrain.com

Gamification and Sales: Part Two
In this post Dr. David Chandross continues to explore gamification in sales, as well as customer behaviour.
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Gamification and Sales: Part One

By gameandtrain on from www.gameandtrain.com

Gamification and Sales: Part One
The biggest thrust of gamification now is in enterprise sales, where it is used to drive sales force knowledge, simulate sales environments, and more.
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The Gamification of Addiction Management, Continued

By gameandtrain on from www.gameandtrain.com

The Gamification of Addiction Management, Continued
In this continuation from last week's blog post, Dr. David Chandross reveals recent data from studies into the gamification of addiction medicine.
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The Gamification of Addiction Management

By gameandtrain on from www.gameandtrain.com

The Gamification of Addiction Management
In this blog post, Dr. David Chandross reveals some new data from recent studies into using gamification and game-based learning in addiction medicine.
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Holistic Gamification: Part Four

By gameandtrain on from www.gameandtrain.com

Holistic Gamification: Part Four
In this holiday blog post we are going to follow up on our series on holistic gamification and our last post on the problems with competition and achievement in game design. To summarize, the argument was that competition through leaderboards and badge awards dominate today’s gamification sector and that, due to a lack of imagination and transfer of research into practice, these are a default design mode.
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Holistic Gamification: Part Three

By gameandtrain on from www.gameandtrain.com

Holistic Gamification: Part Three
As we continue to explore the concept of holistic gamification, we eventually have to confront some sobering realities about technology. Technology enables but it also imprisons, and further, it gives rise to inorganic life.

In this post we are going to look at the rise of inorganic life and its frightening future as man and machine merge. Gamification is one way we might harness this shift for the good, for without conscious effort inorganic life could become something dreadful.
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Gamification for eLearning, an explanation | LearnUpon LMS

By EoghanQuigley on from www.learnupon.com

Gamification for eLearning, an explanation | LearnUpon LMS
What is Gamification? How does Gamification motivate your Learners? We take a look at The rules of gamification for the eLearning industry
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Holistic Gamification: Part Two

By gameandtrain on from www.gameandtrain.com

Holistic Gamification: Part Two
In this post we will explore the ways in which gamification increases social connectedness and enhances well-being through this activity. Aging 2.0 is a global innovation platform for aging and senior care, but its roots run much deeper than this sphere.
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