5 Reasons Why Organizations Should Use Online Training

By gmaria on from www.gameffective.com

5 Reasons Why Organizations Should Use Online Training
Many organizations don't use online training as they believe it requires a sizable investment. In reality, it is typically more affordable than traditional classroom training
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Leadership and Digital Technologies: Part Two

By gameandtrain on from www.gameandtrain.com

Leadership and Digital Technologies: Part Two
In part two of our leadership series, Dr. David Chandross explores the disadvantages of the LMS and how prosocial gamification technology can replace it.
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Moving Your Compliance Training Online: 5 Benefits To Consider

By gmaria on from www.gameffective.com

Moving Your Compliance Training Online: 5 Benefits To Consider
Most employees would rather work weekends for a month straight than sit through one more compliance training course. Fortunately, moving your compliance training online can make compliance training exciting and even ... entertaining
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Metacognition and Gamification

By gameandtrain on from www.gameandtrain.com

Metacognition and Gamification
Metacognition is learning how to think, which may sound simple. But how does it fit into gamification and training type purposes?
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Mastery and Game Systems: Part Two

By gameandtrain on from www.gameandtrain.com

Mastery and Game Systems: Part Two
In this post Dr. David Chandross continues his talk on mastery and how that can be facilitated through gamification.
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Mastery and Game Systems: Part One

By gameandtrain on from www.gameandtrain.com

Mastery and Game Systems: Part One
In part one of this new blog post series, Dr. David Chandross introduces the idea of personal mastery in games as a motivational and improvement technique.
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Competition in Games

By gameandtrain on from www.gameandtrain.com

Competition in Games
Dr. David Chandross examines the rampant presence of competition in games and how it may lead to issues when concerning gamification in business.
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