In part four of this series, Dr. David Chandross looks at the factors preventing businesses from using Agile development methods for learning technology.
In the final part of our series on gamification and simulation, Dr. David Chandross introduces coupled vs decoupled gaming and simulation gaming.
Dr. David Chandross continues his talk on simulation gamification, this time delving into medical simulation and virtual reality (VR).
Dr. David Chandross talks about the recent Sim-one Expo he went to at Ryerson University and introduces the connection between gamification and simulation.
Dr. David Chandross finishes off our series on game performance with a look into knowledge structuring and problem solving using gamification.
Dr. David Chandross explores the necessary game mechanics and requirements for developing an engaging, high performance game learning purposes.
Wondering what does the future hold for Game-Based eLearning? Read this article to learn about the future of Game-Based eLearning.
In the gaming industry we usually talk about game performance as a measure of how well a system can render graphics, but in training we talk about it in terms of how well it can train! The concept, however, is germane to both, that of creating the best possible user experience. The difference is that in training games, we measure how well the game delivered training. But we are going to discuss something deeper here, the idea of the game mechanic, theme or narrative enhancing learning.