The Chief Learning Officer’s Survival Guide: Part Four

By gameandtrain on from www.gameandtrain.com

The Chief Learning Officer’s Survival Guide: Part Four
In part four of this series, Dr. David Chandross looks at the factors preventing businesses from using Agile development methods for learning technology.
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Simulation and Gamification: Part Three

By gameandtrain on from www.gameandtrain.com

Simulation and Gamification: Part Three
In the final part of our series on gamification and simulation, Dr. David Chandross introduces coupled vs decoupled gaming and simulation gaming.
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Simulation and Gamification: Part Two

By gameandtrain on from www.gameandtrain.com

Simulation and Gamification: Part Two
Dr. David Chandross continues his talk on simulation gamification, this time delving into medical simulation and virtual reality (VR).
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Simulation and Gamification: Part One

By gameandtrain on from www.gameandtrain.com

Simulation and Gamification: Part One
Dr. David Chandross talks about the recent Sim-one Expo he went to at Ryerson University and introduces the connection between gamification and simulation.
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Game Performance: Part Three

By gameandtrain on from www.gameandtrain.com

Game Performance: Part Three
Dr. David Chandross finishes off our series on game performance with a look into knowledge structuring and problem solving using gamification.
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Game Performance: Part Two

By gameandtrain on from www.gameandtrain.com

Game Performance: Part Two
Dr. David Chandross explores the necessary game mechanics and requirements for developing an engaging, high performance game learning purposes.
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What The Future Holds For Game-Based eLearning: 8 Points To Consider - EIDesign

By gmaria on from https://www.eidesign.net

What The Future Holds For Game-Based eLearning: 8 Points To Consider - EIDesign
Wondering what does the future hold for Game-Based eLearning? Read this article to learn about the future of Game-Based eLearning.
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Game Performance: Part One

By gameandtrain on from www.gameandtrain.com

Game Performance: Part One
In the gaming industry we usually talk about game performance as a measure of how well a system can render graphics, but in training we talk about it in terms of how well it can train! The concept, however, is germane to both, that of creating the best possible user experience. The difference is that in training games, we measure how well the game delivered training. But we are going to discuss something deeper here, the idea of the game mechanic, theme or narrative enhancing learning.
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