The Chief Learning Officer's Survival Guide: Part Two

By gameandtrain on from www.gameandtrain.com

The Chief Learning Officer
In part two of this series, Dr. David Chandross breaks down the issue of budgets when it comes to resisting technological change in learning.
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6 Creative Ideas To Use Serious Games In Corporate eLearning - EIDesign

By marizza on from https://www.eidesign.net

6 Creative Ideas To Use Serious Games In Corporate eLearning - EIDesign
Wondering how to use Serious Games in corporate eLearning? Check these 6 creative ideas for using Serious Games in corporate eLearning.
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The Chief Learning Officer Survival Kit Series: Part One

By gameandtrain on from www.gameandtrain.com

The Chief Learning Officer Survival Kit Series: Part One
In part one of this series, Dr. David Chandross examines the key issues around change resistance for chief learning officers and gamification as a solution.
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Gamification and Sales: Part Two

By gameandtrain on from www.gameandtrain.com

Gamification and Sales: Part Two
In this post Dr. David Chandross continues to explore gamification in sales, as well as customer behaviour.
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Gamification and Sales: Part One

By gameandtrain on from www.gameandtrain.com

Gamification and Sales: Part One
The biggest thrust of gamification now is in enterprise sales, where it is used to drive sales force knowledge, simulate sales environments, and more.
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The Gamification of Addiction Management, Continued

By gameandtrain on from www.gameandtrain.com

The Gamification of Addiction Management, Continued
In this continuation from last week's blog post, Dr. David Chandross reveals recent data from studies into the gamification of addiction medicine.
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The Gamification of Addiction Management

By gameandtrain on from www.gameandtrain.com

The Gamification of Addiction Management
In this blog post, Dr. David Chandross reveals some new data from recent studies into using gamification and game-based learning in addiction medicine.
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Holistic Gamification: Part Four

By gameandtrain on from www.gameandtrain.com

Holistic Gamification: Part Four
In this holiday blog post we are going to follow up on our series on holistic gamification and our last post on the problems with competition and achievement in game design. To summarize, the argument was that competition through leaderboards and badge awards dominate today’s gamification sector and that, due to a lack of imagination and transfer of research into practice, these are a default design mode.
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