As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance? With Adobe eLearning solutions, you can.
The new release, which focuses on workflow enhancements, introduces several new features, some of requested customization options, and a number of stability improvements and bug-fixes.
One of the greatest new features in Adobe Captivate 9 is the addition of a pre-production workflow for Captivate. In fact with the addition of Adobe Captivate Draft for pre-production design and storyboarding, and the addition of Adobe Captivate Prime (an all new LMS from Adobe) it is now possible to complete your entire eLearning production experience using the Adobe eLearning solutions.
Adobe Captivate Prime is a ground breaking new Learning Management System (LMS) from Adobe, aligned to modern business needs. Prime provides a one-of-a-kind learner experience, combining engaging gamification with a wonderfully simple learner interface – a unified fluidic player that adapts to serve every major type of media seamlessly.
If you’re an adult with a career, chances are that you have a to-do list, whether it’s written down or not. The key is making sure that you accomplish the stuff on your list faster than the list itself grows. To do this, make sure to set SMART goals.
We have been working on building a Learning Management System (LMS) for sometime now. And I am happy to let you know that it is shaping up nicely and is getting ready to be launched soon. This is a long post, but so has been our journey building it.
NEO, the LMS for schools and universities from CYPHER LEARNING, was selected by UNINETT as one of three LMS providers for the Norwegian Higher Education sector.
Learning can be made fun, and learners can be kept engaged for longer, by applying game-design thinking to non-game applications. These gamification techniques aim to tap into learners’ basic desires such as competition, achievement, rewards and status, which drives deeper engagement, higher completion rates and stronger results.