Emerging Learning and Development Models: Part Seven

Mobile gameworlds are a big thing. Mobile games, including poker and other traditional designs, represent a market of over $5B annually from China alone, and as the figure below depicts, an even bigger market share in Japan. What is a mobile gameworld and how might it fit into the customer desirability matrix in training? At what point do we want to create an imaginary world, be it a city, a sales empire, a fantasy planet?

Source Link: http://www.gameandtrain.com/2017/02/14/emerging-learning-and-development-models-part-seven/
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