Tutorial: An Introduction to Captivate Advance Actions

By rapidelearningtemplates on from rapidelearningtemplates.com

Advanced Actions in Adobe Captivate are one of the most powerful features you can leverage. Over the next several weeks, I’ll be writing a series of posts that will cover the basics of using and creating your own Advanced Actions.
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Tutorial: An Introduction To Articulate Storyline Triggers

By rapidelearningtemplates on from rapidelearningtemplates.com

Triggers in Articulate Storyline are one of the most powerful features you can leverage to create interactive projects. Over the next several weeks, I’ll be writing a series of posts that will cover the basics of using and creating your own Triggers.
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Digital Literacies Toolkit

By Juliew on from www.languagesatsouthampton.soton.ac.uk

Digital Literacies Toolkit
Free resources to help students in higher education explore the educational uses of Web 2.0 tools and develop good practice in the use of social software.
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Interview With Karl Kapp on Games and Learning

By BottomLinePerformance on from www.bottomlineperformance.com

Interview With Karl Kapp on Games and Learning
I recently had the opportunity to interview Karl Kapp and Sharon Boller about their backgrounds in learning game design, the reasons behind their passion for games and the research and evidence they find most essential to proving why games link to learning.
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Six Key Ingredients of Learner-centered eLearning Courses

By BethCase on from info.shiftelearning.com

Six Key Ingredients of Learner-centered eLearning Courses
There are a lot of articles that say "here are the most important things in designing elearning". But I think this one really boils it down to the essentials: Challenge, Engagement, Personalization, Control, Collaboration, and Relevance.
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Freedom from Wasted Training: The e-Learning Bill of Rights

By BethCase on from info.alleninteractions.com

Freedom from Wasted Training: The e-Learning Bill of Rights
Wonderful "Bill of Rights" for online learners! Basically, a list of what you should, and shouldn't, do when creating online learning content.
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Let’s Play a Game!

By HKPMarketing on from blog.raptivity.com

Gamification is a powerful tool to engage learners, whether customers or employees, to change behaviors, develop skills or drive innovation. When a course is “gamified” correctly, itnot only improves user engagement but also lowers cost, and makes implementation easier.
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Action mapping: Design lively elearning and training

By remco on from blog.cathy-moore.com

This quick, visual approach to instructional design helps you change what people do, not just what they know. It keeps your team members focused on a measurable business goal, and it can keep stakeholders from adding extraneous information.
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