Gamification is a great way to engage and motivate learners, and to fast track the achievement of your goals. In this article, we discuss three good and three poor examples of gamification, along with the reasons for each.
Is eLearning just about sharing information that can be readily accessed? To make learning truly impactful, the learning experience also has to be enhanced. Modern learners are technology savvy and use technology platforms that provide the finest in terms of experience.
At eLearning Brothers, it’s our goal to help you jump the gap from boring eLearning into fun (and customizable) learning experiences! That’s why we built Eibhlin’s Quest, our newest Storyline game with extra emphasis on the GAME!
GamEffective releases world’s first platform featuring video-based game narratives, infused with learning items. The platform lets employees sense their progression in a fun way and is especially useful for onboarding and courses.
With the usage of gamification in corporate training maturing, the focus is shifting on adopting strategies that can further leverage on it. In this article, I share 5 gamification examples that go beyond just badges and leaderboards.