How does one go about replacing the physical presence of a professional coach with a self-operating interface that enables learners to gain usable job skills in what can be a difficult field of practice?
It's estimated that by 2020 around 21 billion devices will be connected to the internet - all vulnerable to cyber-attacks. Zero Threat is a cyber-security learning game designed to train employees on the dangers of cyber-crime.
Despite the buzz and potential of gamification, many companies are not gamifying. In a world of "Cost-Optimization" and "Return on Investment Maximization", how do you justify the cost of gamification?
Most employees would rather work weekends for a month straight than sit through one more compliance training course. Fortunately, moving your compliance training online can make compliance training exciting and even ... entertaining