At eLearning Brothers, it’s our goal to help you jump the gap from boring eLearning into fun (and customizable) learning experiences! That’s why we built Eibhlin’s Quest, our newest Storyline game with extra emphasis on the GAME!
Flash is dying. In fact we know that by the end of 2020 it will be 6 feet under the ground. And to think that for the past 20 years no developer could imagine a world without it. HTML 5 now rules the world (thankfully) and Adobe, ambivalent about losing Flash, has already adapted to the ever changing technological landscape. What does that mean for you? Well, I’m glad you asked.
It has been a few months since the release of Adobe Captivate 2017 and unfortunately, we found some issues with some of our game templates that caused them to not work as well as they did in previous versions. So we reached out to the Captivate team and they’ve provided us with the solution to get your games working again.
You can narrow down someone’s age by whether they include spaces in their file names. If they do, they’re under 40. That is a sweeping declaration, and quite possibly true. Here’s another one… Gamers are a sub-culture dominated by young men.
Fun is sometimes a unpleasant element in a vision of work. There are reasons, however, to have doubts about strict division between work and play. Namely, there are benefits of a correct employment of fun into work culture.
Traveling carnivals were the form of entertainment in the nineteenth and early twentieth centuries. We’d like to present a few Storyline games that you might find at such a carnival.