Games teach us things! What have you learned?
In this article we discuss how gaming enables learning by looking at experiential evidence of traits that were either learned or enhanced through games.
In this post, I state that design in GBL is falling short because it is not combining the best elements of PBL and classroom best practices. Largely, we are creating fun ways to help students with rote content and not placing them in a serious, inter-dependent environment utilizing content.
What the heck is gamification, anyway? Is it jargon, or a true instructional design concept? How does it differ from a game? Our Deputy Director of Innovation Matt Rhoades has it all covered in his new blog series!