Modern technologies are changing the world and one of the trends is gamification of various areas of life. Educational institutions can not ignore this fact. Gamification is a powerful tool for increasing the effectiveness of training, which can be used in almost any field of knowledge.
How well do you chop your cucumber? It’s a ridiculous question, I know, but in the short film Sight the protagonist plays an augmented reality game that awards him points for the consistency in the thickness of his slices.