Start 2018 with professional growth by attending The eLearning Guild's free webinar on information graphics for learning. It showcases a best-rated, most popular sessions from Learning Solutions 2017 Conference & Expo.
In this edition we are going to introduce you to the research on video games and neuroscience to lay the ground for more substantive analysis of gamification. Given that game-based learning is a blend of game design and instructional design, it is only rational that we familiarize ourselves with both of these fields. We had some good conversations emerge from our last blog entry on DNP suppression, VS stimulation and dopaminergic drip models so we want to get you thinking about this more.
Bad games can either make you throw your controller at the screen or inspire you to design better ones. If you think you can do better or are just interested in making games, a game design course like that offered by School of Game Design is one way to go to acquire the necessary skills. Game design isn’t producing a polished product, but sketching out the rules and strategies of games at the pre-production stage.
In a nutshell: the Common Craft® library makes life easier. Rather than wasting time attempting to create engaging, consistent and designer-quality images, subscribers can check what's available in the library to build out the visual style that makes their courses stand out from the rest.
A big part of business, and even eLearning, is trying to determine the difference between where you are at and where you want to be. But what about what’s in the middle? We’ve got the perfect PowerPoint graphics to help you to fill in the gap!
We've always been enamored with the idea of pipes transporting people, animals and a whole host of other crazy objects from Point A to Point B. Little did we know that, in graphic form, they could also be used to transport abstract things like ideas and concepts.