In this Item Development Part 2, assessment expert Austin Fossey shares topics that your bias review committee should focus on in order to achieve strong and reliable assessments. From the content of the assessment to the response process, you can read Austin's tips and thoughts in the article.
So today represents an exciting milestone in my career. I have handed in my notice as an Elearning Manager and am embarking upon a new career as a freelance Instructional Designer. What’s the reason for this change? I miss getting my hands dirty and designing elearning. Those of you who have read my blog …
Folks are often amazed at the time savings you get from doing a training in an on-demand format. It’s a fraction of the time it takes to do a live training, but the question is, what is that number?
We’ve found a simple formula you can use to estimate live-training-to-eLearning conversions. Read on to learn more.
Assessment thought leader and Questionmark Chairman John Kleeman takes a look at the importance of testing questions by setting them as "experimental" and including them within production assessments so as to gather statistics without having them count towards the pass/fail of the participant. See how you can easily do this in this blog post.
As part of his Item Development series, Psychometrician Austin Fossey discusses tips and tricks to identifying sources of bias before the assessment is ever delivered in order to create a strong and defensible assessment. You can read part 1 of his post and comment with your own experiences, tips and tricks.
Quizzing is for evaluating how much a learner retained from training, as well as the effectiveness of the instructional design. If the questions lead to the answers, or aren’t making the learner think, they aren’t giving you a very accurate picture of success.
According to a survey, 75% of people are gamers, half play sometimes and a little more than a quarter play as often as moderate to fair amount of the time. Another study found that 5 million people in the U.S. spend more than 40 hours a week. Many of these are games are accessed through …
The fundamental step towards meaningful learning material development is to identify the learners. Analyze your audience.
What motivates them? What capabilities do they have? What do they lack? Can they co-tutor in a learning session?
What eLearning format will be best for your audience: synchronous, asynchronous or blended learning? Are your learners senior-level managers? Are they end-users?
Authoring tools are software applications used to create E-Learning programmes and content. There is a massive selection of authoring tools available on the E-Learning market and we aim to highlight some of our favourite products and outline considerations you should take into account when deciding which authoring tool is right for your E-Learning needs.