While you’re bundled up snugly inside, enjoying your favorite pumpkin-spice flavored treat, feel free to knock out some eLearning design with two of our brand-new Captivate click-and-reveal templates, featuring all the colors of fall!
For eons, mankind has been perplexed and enchanted by the concept of the elements. Today we continue that proud tradition—the elements, certainly not the practice of humorism—and highlight four Storyline templates that do a wonderful job of representing their respective elements.
Join Adam Cannon as he takes the popular Trivia Game template from eLearning Brothers and walks you through how to customize it to meet your branding and organizational needs.
As acclaimed journalist and science fiction writer Cory Doctorow once said, “Conversation is king.” Our conversational scenarios have the advantage of putting a human face on things, enacting a potentially true-to-life interpersonal situation relevant to the training topic.
In celebration of this most hallowed of holidays, today we’re featuring a couple templates with spooky aesthetics, and one that pays direct homage to treasured tradition of scaring our socks off.
In salute to that invention that precipitated our era of modern thought and innovation, today we’d like to feature some beautiful Lectora templates that showcase the simple charm of a substance so lovely, we devote our first wedding anniversaries to it.
Psychologists and artists alike have long recognized that colors can influence the human mind, for good and for bad. We'd like to take a look at a few similar drag-and-drop Captivate interactions that utilize different color schemes and discuss our interpretation of them.
Here at eLearning Brothers, we have a plethora of templates for Storyline. They are designed in such a way that you can customize them yourself. This past week I walked through a few quick tips and tricks on how to take a template and customize it to your look and feel. I discussed customizing the master slides, adding your fonts and color schemes, and changing the states and triggers of objects and characters.