Karl Kapp’s inspiring and thought-provoking interview with Learnnovators left us wondering about the amazing possibilities of gamification and game-based learning. In addition, this also made us think about the other areas of our lives where gamification and game mechanics are making an impact. We set out on a journey to explore and see how the community and the industry are presently perceiving and practicing these methodologies in learning as well as in other situations. Read on…
As this wonderful year comes to a close, we wish to take a look back at our little journey, which presented us with some great learnings about ‘learning’. We want to stop here for a moment and thank you for all the amazing support and encouragement that you had showered upon us along the way. We are also excited to give you a quick peek into what we have for you in our journey in this New Year.
‘Crystal Balling with Learnnovators’ is a thought-provoking interview series that attempts to gaze into the future of e-learning. In this excusive interview with Learnnovators, Tom Kuhlmann speaks about Storyline and how Articulate is aligning it with emerging trends and technologies in the elearning industry.
One of the most intriguing and thought-provoking points that Tom Kuhlmann presented for us in our interview with him was on ‘responsive e-learning design’. This urged us to set out on a journey to explore further to see how the community perceives and practices responsive design in e-learning.
‘Crystal Balling with Learnnovators’ is a thought-provoking interview series that attempts to gaze into the future of e-learning. In this interview, Karl Kapp speaks about how gamification is going to influence the learning revolution, with advice for today’s instructional technologists and companies who aspire to incorporate gamification in learning.
‘Crystal Balling with Learnnovators’ is a thought-provoking interview series that attempts to gaze into the future of e-learning. In this interview, Karl Kapp speaks about how gamification is going to influence the learning revolution, with advice for today’s instructional technologists and companies who aspire to incorporate gamification in learning.