Organizations of all sizes are turning to game-based learning, serious games, and gamification to solve a range of learning and development challenges. For some, the challenge is one of engagement; learners are tired of traditional eLearning and programs are seeing diminishing returns. For others, it’s about retention; learners do not remember what they learned after completing training, therefore wasting its value.
Using a serious game or gamification platform in corporate learning, can be a great option, but it’s not the the right solution for every situation. We often ask our customers and clients some simple questions to determine if a game fits their needs:
The book will be helpful to you if you manage a learning function that wants to implement a game-based solution and you want to sell stakeholders on the idea of using a game or gamification.
There are some similarities between learning design and learning game design… but even more differences. Here is a summary of six lessons we’ve learned.
The Knowledge Guru team is kicking off 2014 with two exciting new additions to the Knowledge Guru product: an Enterprise edition and a Racing theme pack.
If you think you want to use a game for learning, you first must become familiar with the types of “fun” in games, what’s required for real learning to happen, and the ways games can link the two.
Have you thought about implementing serious games into your company's training process but have no idea how to start? This article breaks down the process and provides insight on each phase of implementation from kick off to learner feedback.
Game-based learning has received increased attention as a way to motivate students and engage them with the material. Have a look at these blogs and resources.
This detailed infographic to break down the facts on game based learning and serious games, combining the latest research with real-world case studies.