G-Cube Garners 3 Wins At Brandon Hall Learning And Development Awards 2016 - eLearning Industry

By marizza on from https://elearningindustry.com

G-Cube Garners 3 Wins At Brandon Hall Learning And Development Awards 2016 - eLearning Industry
G-Cube Garners 3 Wins At Brandon Hall Learning And Development Awards 2016 for Blended Learning, Video for Learning and Sales Training and Performance.
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5 Blogs to Inspire Your Next Game-Based Learning Solution | SweetRush

By Caromquesada on from https://www.sweetrush.com

5 Blogs to Inspire Your Next Game-Based Learning Solution | SweetRush
Who says games are just for kids? Get inspired by these five blog posts and make your next adult learning solution engaging, creative, and fun!
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Gamification – What Can We Learn?

By Agylia on from https://www.agylia.com

Gamification – What Can We Learn?
Gamification, a powerful and effective way to make a real difference to learning.

Discover how learning and development professionals can use gamification to make learning fun, challenging and engaging.
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GAMIFICATION IS ABOUT ENGAGEMENT

By RaviPratapSingh on from https://lnkd.in

GAMIFICATION IS ABOUT ENGAGEMENT
This is the fourth in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. This post discussed the engagement aspects of gamification.
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ITycom Releases The New Version Of Its Serious Game Authoring Tool! - eLearning Industry

By marizza on from https://elearningindustry.com

ITycom Releases The New Version Of Its Serious Game Authoring Tool! - eLearning Industry
ITycom Releases The New Version Of Its Serious Game Authoring Tool! ITycom is proud to announce its brand new release of ITyStudio, on September, 14th, 2016
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THE LEARNING IN GAMIFICATION

By RaviPratapSingh on from https://lnkd.in

THE LEARNING IN GAMIFICATION
This is the third in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. This post covers the elements of gamification that can make learning effective.
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L&D lessons from learning games research

By SpongeUK on from spongeuk.com

L&D lessons from learning games research
We break down some of the most popular learning games research to find the common themes and extract practical tips for L&D professionals.
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AVOID THESE GAMIFICATION PITFALLS

By RaviPratapSingh on from https://lnkd.in

AVOID THESE GAMIFICATION PITFALLS
This is the second in a series of articles about gamification and how it can be best leveraged within organizations. The first post in the series, GAMIFICATION FOR CORPORATE LEARNING, provided a definition of gamification, and further explained its two types. This post discusses the engagement aspects of gamification. The series then proceeds to cover the possibilities of gamification, and some mistakes often made by organizations attempting gamification for the first time.
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