Emerging Learning and Development Models: Part Four

By gameandtrain on from www.gameandtrain.com

Emerging Learning and Development Models: Part Four
In this post we are going to discuss the idea of behavioral currency in training. Behavioral currency refers to designating specific action verbs in learning, such as demonstrate, list, identify or state, as a form of currency and then using this currency to effect behavioral change. Now, without careful differentiation from classic behavioral learning research, the nuances of this system are not readily visible. So we will do our best to explain this system and why we think it’s so important.
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Emerging Learning and Development Models: Part Three

By gameandtrain on from www.gameandtrain.com

Emerging Learning and Development Models: Part Three
Simulation is the representation of real world problems which can be used to rehearse skill deployment in medicine, engineering, coaching and a myriad of other fields. There is an abundant literature on simulation in all of these fields and a robust research community surrounding it. In this post we are going to look at mobile simulation game design, an area we have been developing intensively in response to growing demand for gamified simulation.
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Emerging Learning and Development Models: Part Two

By gameandtrain on from www.gameandtrain.com

Emerging Learning and Development Models: Part Two
The second emerging learning technology we are going to cover in this series is in the field of coupled completion and fantasy learning (CCFL). Let’s break down this sentence into bite-sized pieces and take a look at this tool. The definition of this technology is the use of fantasy in order to have players complete tasks as part of a narrative journey. The term “coupled” refers to the fact that what they do in the game must be similar, if not identical, to what we want them to do in real life.
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Gamification, Learning And Employee Engagement - eLearning Industry

By marizza on from https://elearningindustry.com

Gamification, Learning And Employee Engagement - eLearning Industry
Join us for an expert series webinar on how to use gamification throughout the employee lifecycle to reinforce learning, performance and career management. This one-hour webinar is scheduled for the 28th of March, 2017.
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Beyond Gamification - Emerging Learning and Development Models: Part One

By gameandtrain on from www.gameandtrain.com

Beyond Gamification - Emerging Learning and Development Models: Part One
Part one of ten in a series on emerging L&D concepts from the fields of gamification and mlearning. In this post Dr. David Chandross discusses microlearning and intrinsic motivation.
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ITyStudio Announces An Important Change For 2017 - eLearning Industry

By marizza on from https://elearningindustry.com

ITyStudio Announces An Important Change For 2017 - eLearning Industry
The first Serious Games and 2D & 3D simulation’s authoring tool ITyStudio announces brand-new offers for 2017, following its new release available since last September.
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COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4

By RaviPratapSingh on from https://lnkd.in

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4
This is Part 4 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
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DUOLINGO GETS BOTH GAMIFICATION AND LEARNING DESIGN RIGHT

By RaviPratapSingh on from https://lnkd.in

DUOLINGO GETS BOTH GAMIFICATION AND LEARNING DESIGN RIGHT
Good gamification enhances the experience of learning something, while at the same time advancing you towards your goals. Duolingo gets this bang on, and I was recently blown over by this beautifully-designed, gamified language learning experience. This article describes my observations.
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