This is Part 3 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
This is Part 2 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
This is Part 1 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
Fun is sometimes a unpleasant element in a vision of work. There are reasons, however, to have doubts about strict division between work and play. Namely, there are benefits of a correct employment of fun into work culture.
Gamification in your learning and development program is a huge benefit to your organization because when your talent can practice, drill and rehearse in a safe environment and are encouraged and rewarded for doing so, they will be more likely to apply the learning to real-life situations on the job.
At the Gamification World Congress, Gamification Nation’s recent recruit, Andrzej Marczewski, won the prestigious ‘Contribution to the Industry’ Award. The Gamification World Congress was held in Madrid, Spain, at the end of October.
So should you consider gamification for corporate training? In this article, PulseLearning discusses common training symptoms for which gamification could be just the remedy.
A University of Pennsylvania course on Gamification in its wider context. This course is useful for managers keen to incentivise and motivate their employees using gamification.