This is the third in a series of articles about gamification written by Karl Kapp exclusively for Learnnovators. This post covers the elements of gamification that can make learning effective.
This is the second in a series of articles about gamification and how it can be best leveraged within organizations. The first post in the series, GAMIFICATION FOR CORPORATE LEARNING, provided a definition of gamification, and further explained its two types. This post discusses the engagement aspects of gamification. The series then proceeds to cover the possibilities of gamification, and some mistakes often made by organizations attempting gamification for the first time.
This is the first post of the GAMIFICATION blog series by Karl Kapp for Learnnovators. The series starts with a definition of gamification, and further defines two types of gamification. Then it discusses the engagement aspects of gamification, the possibilities of gamification, and some mistakes often made by organizations attempting gamification for the first time.
In the space of a couple of weeks, I have previewed the future of entertainment twice. The first instance was at AFTRS in Sydney, where I attended a presentation of VR Noir: A Day Before The Night.
As readers of Paper Cuts will know, I’ve been toying with virtual reality via the Google Cardboard headset. Now I had the opportunity to compare my experience with another headset one step higher up in the food chain.
How To Create A Serious Game With The Brand New ITyStudio! Join this free webinar on September 20, 2016 at 5pm and discover the new features of ITyStudio.