In this article, I will walk you through some of the benefits of Gamification for learners and how the experience of learning (recall and retention) can be enhanced through Gamification.
In this article, I will share 6 examples that outline how we have created immersive learning experiences using gamification for varied training needs like induction and onboarding, professional skills enhancement, compliance, soft skills enhancement, and behavioral change programs.
In this article, I will share 5 facts about gamification for serious learning through a series of questions and answers. I am sure these pointers will help you in evaluating and embracing gamification soon.
In this article, I will share insights on how gamification is poised to impact corporate learning through the 4 key drivers that are pushing it (hence, why you should evaluate it/adopt it).
A few weeks ago, Brother James wrote an article highlighting how you can use a Google Sheet (with some Google Apps Script) as a leaderboard in your eLearning course. Today, as promised, he would like to show how you can do this for Adobe Captivate and Lectora as well!
We implement some gamification in our e-learning content and applications, but can we gamify a little bit the design process of blended learning projects?
Can we make more playable the planning of learning journeys?