Gamification begins at home. Take a good, hard look at the games you play. You will notice elements you previously ignored. What are those magic ingredients?
The use of game mechanics to increase learners’ motivation is not a new concept, but this year gamification is set to come of age, moving away from being viewed as a gimmick to becoming a real contender as one of the key techniques used to motivate and engage learners. We can all expect to see gamification become more practical, more integrated, more fun and more common so we want to share why it’s so exciting!
We’re glad to bring to your attention a guest post prepared by Sarah Bright from Digital Chalk.
Gamification is growing in popularity and is a common tool used in many online classes. What is gamification? Well, it is the use of game theory and game mechanics in non-game contexts to engage and motivate your users. There are many different benefits to using gamification within your eLearning courses, as well as different ways of implementing it.
Gamification is a big trend these days. I’ve had mixed feelings about it for many years. Not bad. Not good. Mostly just confusion around definitions. There is the simple side of gamification which includes adding scoring and badges as learners complete courses, or tasks, or prove a new competency. And then there is the more complicated …
Introducing gamification into a corporate eLearning environment can be challenging, but successful implementation can motivate and engage your learners.