New employee on-boarding is hard on both the new hire and the manager. Most companies have a metaphorical onion of jargon, policies, procedures, and culture mores, and it can take weeks or even months for new employees to feel comfortable and be productive.
Last month, I shared a game evaluation worksheet I use when playing games. It’s more than just a fun pastime for me (although I definitely love to play!), but also part of my idea generation process for the games I design. I’ve said it many times: “you can’t design a great game unless you play lots of games.”
We are excited to introduce the Spring ’14 release of Knowledge Guru, packed with features that make our “turnkey approach to gamification” even more powerful and flexible. We will be demonstrating the new features and functionality at ASTD ICE, May 4-7 in Washington DC.
In this blog post written by Marcela Pineros, Senior Solution Architect with PulseLearning, we’ll define gamification and talk about what works, what doesn’t work, and what we’ve done with it at PulseLearning.
You want to use games for learning, but you need the games to fit the unique requirements of your organization. You believe that serious games can increase engagement and retention, but you are not so convinced that a platform can allow you to create games with enough variety to please your learners.
Check out these tips for selecting a game type and learn what learning mechanisms are the best ways to reinforce and evaluate online learning through game play. - See more at: http://lectora.com/blog/how-choose-best-games-e-learning-courses/#sthash.Ea7RmyBd.dpuf
Aesthetics are a huge part of the game play experience. If the game doesn’t LOOK appealing, then players won’t want to play even if the game has a great game goal and rules. Conversely, a game that may be “just okay” from a game play perspective can be elevated by strong aesthetics.
In serious games, story is a narrative that either weaves through an entire game or sets up the reason you are playing the game and elaborates on the theme. The type of story and level of detail you need will depend on your learning goal.
In this new game, Classcraft, the more students do well in class, not only academically but by supporting their classmates' learning, the more they gain points by succeeding with real positive actions, such as bringing notes to an exam.
Involve and motivate your students into the process of online learning with the help of gamification. Check what gamification is, and what gamification techniques you can use as online educator to make your digital classroom more interesting for your online students. Check the following 9 techniques that will help you gamify your digital classroom.