Just back from MozFest, where we announced BadgeKit, an Open Badges tool stack that will support the key pieces of the badging experience. This includes defining/designing, assessing, issuing,...
Digital badges — icons representing knowledge and achievements at a more fine-grained level — can supplement grades, transcripts, diplomas or certifications to paint a more comprehensive picture of what a student knows and can do.
Sharon Boller has written a new white paper titled Using Game Mechanics and Game Elements in Learning Games. It explains, in clear terms, how to design games that will support your desired learning outcomes. Best of all, it uses real-life examples to show how game mechanics and game elements can be used in a practical setting.
In this article, we breakdown an idea developed Clark Quinn which focuses on the difference between having knowledge and using knowledge and the significance this has on the interactive levels of serious games.