If you believe in Gamification for Good, then a great storyline will become the bloodline that fuels 3 major tenets of successful gamification efforts:
+ Enabling the spread of diverse ideas and methodologies
+ Focusing on collaboration rather than adversarial relationships
+ Allowing users to participate willingly and interactively.
Gamification is not a buzz word anymore. A lot of employers find gamification an effective tool to increase engagement, be it onboarding, learning and development, employee referrals, reward and re...
Through a variety of case studies and real-life examples, this white paper demonstrates how learning game designers can design game mechanics and game elements that support real learning outcomes.
Yesterday we hosted our 19th Social Media Breakfast Club gathering in the SF East Bay, with Nicole Lazzaro and Tony Ventrice talking about business use of gamification.
Instead of writing a game around content (which often requires time and money), write lessons plans around existing games! Many existing games, such as Angry Birds, Minecraft, and Settlers of Catan can be used in the classroom.
When today's K-12 students enter college and embark in their careers, they will most likely encounter a wide array of game-like elements, such as badge systems. In June, Blackboard Learn, a learning
Gamification is the new buzzword these days. But it’s far more than a fad. Gamification is pretty much the process of allowing learning and innovation to piggyback on people’s natural predilection for seeking enjoyment through play and skill mastery. Win-win in other words. Earlier this year I attended two different events that prove games…