The second emerging learning technology we are going to cover in this series is in the field of coupled completion and fantasy learning (CCFL). Let’s break down this sentence into bite-sized pieces and take a look at this tool. The definition of this technology is the use of fantasy in order to have players complete tasks as part of a narrative journey. The term “coupled” refers to the fact that what they do in the game must be similar, if not identical, to what we want them to do in real life.
Part one of ten in a series on emerging L&D concepts from the fields of gamification and mlearning. In this post Dr. David Chandross discusses microlearning and intrinsic motivation.
This is Part 4 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
To begin the year inspired, here are our top 16 learning articles from 2016, including gamification, mobile learning, talent management, and eLearning!
Good gamification enhances the experience of learning something, while at the same time advancing you towards your goals. Duolingo gets this bang on, and I was recently blown over by this beautifully-designed, gamified language learning experience. This article describes my observations.
This is Part 3 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
This is Part 1 of Michael Sutton's compilation of an annotated list of journals that publish in the areas of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality and Immersive Learning.
Fun is sometimes a unpleasant element in a vision of work. There are reasons, however, to have doubts about strict division between work and play. Namely, there are benefits of a correct employment of fun into work culture.