Challenges should be used in gamification to initially engage learners to start learning a task and to encourage learners who are reluctant to start to learn content. Often learners who are reluctant to learn content can be persuaded to begin the process by being challenged. This requires a careful balance as, in cases where a learner is overwhelmed with the content or feels that it is too difficult to even begin to learn, other methods need to be employed to engage the learner. These methods c
With the term "Gamification" being thrown around by professionals in the Learning & Development industry, we decided to put together a list of popular terms associated with the rise of gamification in corporate training.
Using a serious game or gamification platform in corporate learning, can be a great option, but it’s not the the right solution for every situation. We often ask our customers and clients some simple questions to determine if a game fits their needs:
Whilst many people are aware of Bartle’s Player Types, they may not be aware that Richard Bartle himself is of the opinion they do not translate well to non MMO games or non game related systems – especially gamified systems. As such, I went back to the drawing board to look closer at motivations that may drive users within gamified systems and how they can be used to design better experiences.
The book will be helpful to you if you manage a learning function that wants to implement a game-based solution and you want to sell stakeholders on the idea of using a game or gamification.
There are some similarities between learning design and learning game design… but even more differences. Here is a summary of six lessons we’ve learned.
The Knowledge Guru team is kicking off 2014 with two exciting new additions to the Knowledge Guru product: an Enterprise edition and a Racing theme pack.
2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. The year saw many interesting developments in areas such as Learning Standards/Specifications (xAPI), Programming Languages (HTML 5), Gamification, Game-based Learning, etc. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! Read o