A really interesting comparison of the ideas about gamification two years ago and today. It demonstrates how the idea has grown and developed over time.
Motivation plays an important role during eLearning experiences and our challenge is to create eLearning that our learners want to engage in. Would you like to find out how to improve learners' motivation for eLearning courses?
One of the struggles many learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, with the constant addition of new tools and new functionality, continually bombarding a sales force with online or stand-up courses can become burdensome. This was the problem faced by Scott Thomas, director of product enablement for ExactTarget.
In recent years, there is an interesting trend where gaming is used for learning computer applications. Here are our views on two computer application learning games along with our predictions (based on the present trends).
Every year globally, people spend huge amounts of money and time playing video games. Most people who engage in video game play choose to do so voluntarily, because it is fun and they enjoy it. Thi...
Games and game like components have been invading the learning realm for quite some time now. Although its definition differs, for the most part, gamification in learning is the use of game mechanics to ‘gamify’ content to engage and entice users by encouraging and rewarding use.