“A picture is worth a thousand words.” So if one picture is worth a thousand words, how many words would a bunch of pictures be worth? Short answer: a lot! Today, we’re going to provide five easy steps to help you create engaging, interactive simulations using Storyline 2.
Interactivity is what differentiates dull and drab E-Learning from learning that provokes questions, draws in learners and captures information in a memorable way. If you want to create E-Learning that strikes a chord with learners and transforms learning from being a chore into something enjoyable, we’ve gathered eight ideas for exceptional E-Learning interactivity:
Why invest in eLearning courses instead of “flat” media like powerpoints and webinars? The interactivity, of course. Besides the obvious benefits of reduced costs and a virtual training environment, eLearning allows learners to practice new skills and concepts safely through a variety of interactions.
New and different things usually grab everyone’s attention. Learners are not an exception; they also tend to get excited if they see something new and attractive. All such things enhance the overall learning experience. This can be achieved in multiple ways. One strategy is through showing innovative interactivities as a part of the learners’ course. And how do you do it? Simple, through Raptivity!
Now that we have reviewed (in our earlier blog posts) how Apple, Google, Facebook and Amazon are advancing interactivity technology, let's take the time to return to basics.
Many people confuse interactivity design with interface design. In this post, I wish to present a simple table that would clarify the difference between interactivity and interfaces.
We all know adding meaningful interactivity into eLearning courses allows learners to participate in the learning process, thus creating an enhanced learning environment. But building interactivities can be challenging if you don’t have the right resources, time, or money.
Many HR and L&D professionals face the problem of ensuring that their training and learning programmes maintain learner engagement and motivation. Gamification has been regularly recognised as an opportunity to help solve this problem.