In this holiday blog post we are going to follow up on our series on holistic gamification and our last post on the problems with competition and achievement in game design. To summarize, the argument was that competition through leaderboards and badge awards dominate today’s gamification sector and that, due to a lack of imagination and transfer of research into practice, these are a default design mode.
Today’s learners are bombarded with things to do and options to consider. Breaking through all that information and choices can be tough when you’re trying to promote your courses to learners. But we have five suggestions for how you can keep your learning top of mind.
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