To create learning experiences is it enough to have a passion for learning? What would inform our design? Can we merely rely on what we have observed from past learning experiences?
There's no shortage of theories as to why a scenario works so well as an educational device. But for me, it boils down to context. An authentic and relevant context facilitates two important processes...
For me I believe the learning theories I will use when I become an educator would most likely be a combination. I think that until I know exactly what class or techniques I would be teaching then determining how frequently or how effective the learning theory I am using works.
The Learning Professionals' Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning? In the Free How Gamification Reshapes Learning ebook you will find useful Gamification Tips provided by 23 Gamification professionals.
When a company has a new product, despite it being an exciting time, there is the issue of training employees on its features which may be problematic due to the time and cost involved, especially in face-to-face training.
This is part of an exclusive interview that Charles Jennings gave to Learnnovators. In this interview, Charles shares his insights on the significance of the 70:20:10 Model for organizational development in today’s world. He also shares his advice to learning designers on the techniques to scale up to meet the challenges of designing learning interventions for this informal and social learning age.
In keeping with the storytelling theme from our previous blog post; using storytelling for learning, we discussed how stories can be used for learning and what makes a good story. Often overlooked, stories are a great resource for learning. They are authentic, easy to remember and are a great way to describe an experience.
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