Informal/Social learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to the learning style/preference, and the dimensions and the elements of learning design. In this article, we’ll take a quick look at the top 10 essential competencies that a learning designer is required to possess for designing effective informal/social learning interventions for toda
In this exclusive interview with Learnnovators, Christopher Pappas shares some valuable tips and best practices on community management. He also shares his thoughts and experiences on content curation. Equally valuable is his advice to learning professionals who would like to get started with this exciting profession/role. Christopher’s foresights on the future of organizational learning are truly thought-provoking. “Our goal is and always has been to provide e-learning professionals and e-lear
Gamified learning is one of the major revolutions happening around us that demands a shift in the mere thinking of ‘learning’. It requires us to unlearn and relearn some of the traditional notions related to learning styles and preferences, and the dimensions and the elements of learning design. In this article, we will take a quick look at the top 10 essential competencies required for a learning designer to design effective gamified learning interventions.
In this exclusive interview with Learnnovators, Connie Malamed shares her insights on what constitutes great instructional design. She stresses on the importance of sharing one’s knowledge with the community, and offers valuable advice to budding learning designers who aspire to consider consulting as a career option. Equally valuable is her advice for learning designers to design their own apps. Connie’s foresights on the future of learning design are truly thought-provoking. Read on…
In this exclusive interview with Learnnovators, Charles Jennings shares his insights on the significance of the 70:20:10 Model for organizational development in today’s world. He also shares his advice to learning designers on the techniques to scale up to meet the challenges of designing learning interventions for this informal and social learning age. Equally valuable is his advice to Chief Learning Officers (CLOs) who wish to implement the 70:20:10 Model in their organizations. Read on…
Mobile learning is one of the major revolutions happening around us. It requires us to unlearn and relearn some of the traditional notions such as learners’ attention span, learning style/preference, and the new (additional) dimensions to learning. In this article, we’ll take a quick look at the top eight essential competencies that a new age learning designer is required to possess for designing effective mobile learning interventions for today’s workplaces.
In this exclusive interview with Learnnovators, Geoff Stead shares his wonderful insights on how the emerging mobile technologies and capabilities of smart phones could power up mobile learning. He also shares his advice to learning designers on the techniques to scale up to meet the challenges of designing learning interventions for this ubiquitous learning age. Read on…
In an exclusive interview with Learnnovators, Dr. Pooja Jaisingh shares her foresights on the future of e-learning and the interesting shifts happening in the learning paradigms. Pooja also talks about how Adobe products are a breed ahead when it comes to support for informal learning and interactive-video based courses. Read on…
In an exclusive interview with Learnnovators, Eric Schuermann shares his insights into the future of e-learning, and how Trivantis’ products are all set to align with the emerging trends and technologies related to e-learning. He also talks about how his company is being able to be on the forefront by keeping up with all the advances in the industry. Read on…
2013 was an exciting year for e-Learning professionals with many discussions around learning paradigms and technologies. The year saw many interesting developments in areas such as Learning Standards/Specifications (xAPI), Programming Languages (HTML 5), Gamification, Game-based Learning, etc. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! Read o