Virtual reality offers a real advantage for your learners, read about the organisations and sectors that are already using interactive 360 video and VR.
How does a virtual space, either coded simulations or detailed images, affect our feelings? Can we emotionally immerse? Let us consider the arguments. Learning which creates feeling is said to operate in the affective domain. The affective domain is the part of learning where we have emotional responses to the material and this helps cement recall. Recall is strongly linked to emotions in behaviourist thinking.
This is the first post in our series on augmented and virtual reality and gamification. Typically these terms refer to production of “assets” in a “setting” or “scene” which are used to depict either objects or actors in a virtual space. In VR, the entire scene is immersive and is generated. The AR version of this is the location of virtual objects in the real world.
In the space of a couple of weeks, I have previewed the future of entertainment twice. The first instance was at AFTRS in Sydney, where I attended a presentation of VR Noir: A Day Before The Night.
As readers of Paper Cuts will know, I’ve been toying with virtual reality via the Google Cardboard headset. Now I had the opportunity to compare my experience with another headset one step higher up in the food chain.
My all-time favourite example of augmented reality has been reinvented. When I first saw BMW’s augmented reality glasses on YouTube over 8 years ago, I was excited. It heralded a new dawn in educational technology. A golden age in which learning & performance would be transformed.
The eLearning market is always buzzing with inventiveness and excitement. Here are 4 ways to increase interactivity in eLearning and address the employees’ training and development needs.
While the concept of virtual reality in the classroom seemed ideal in the past, this technology had very high overhead costs. Now things have changed; but is this enough to expect a comeback of virtual reality in the classroom?
I’m late to the party, but finally I’ve gotten my hands onto Google Cardboard. I’ve been tinkering with it and, in the spirit of Virtual Reality Working Out Loud Week, I’ve decided to share with you what I’ve learned so far.