Emerging Learning and Development Models: Part Five

By gameandtrain on from www.gameandtrain.com

Emerging Learning and Development Models: Part Five
Pushed play refers to the demand that learners complete a game in order to progress through learning material. Open world learning is the opposite, entirely user-controlled access to content. Connect Play is the name of the working group under AGE-WELL, Canada’s National Center of Excellence on research in Aging and the hub of a lot of research on pushed play. In this post we are going to talk about the advantages of pushed play versus those of open world learning.
Share
  • 2
  • Vote

You must login to vote this story. Don't have an account yet? Join now, it's simple & free!

You must login to bury this story. Don't have an account yet? Join now, it's simple & free!

Login To e-Learning Bookmarking Service - e-Learning Tags

No account yet? Join us now, it's free!