Emerging Learning and Development Models: Part Five

Pushed play refers to the demand that learners complete a game in order to progress through learning material. Open world learning is the opposite, entirely user-controlled access to content. Connect Play is the name of the working group under AGE-WELL, Canada’s National Center of Excellence on research in Aging and the hub of a lot of research on pushed play. In this post we are going to talk about the advantages of pushed play versus those of open world learning.

Source Link: http://www.gameandtrain.com/2017/02/02/emerging-learning-and-development-models-part-five/
Emerging Learning and Development Models: Part Five thumbnail


In order write a comment you need to have functionality cookies enabled.
You can adjust your cookie preferences here.