Challenges should be used in gamification to initially engage learners to start learning a task and to encourage learners who are reluctant to start to learn content. Often learners who are reluctant to learn content can be persuaded to begin the process by being challenged. This requires a careful balance as, in cases where a learner is overwhelmed with the content or feels that it is too difficult to even begin to learn, other methods need to be employed to engage the learner. These methods co
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