1950s - Computer-Based Instruction is used in educational and training environments. Check the Instructional Design Models and Theories: Computer-Based Instruction Theory article to find more.
Constraints are placed on every project especially when it comes to training. The “Good, Fast, or Cheap” adage is nothing new to us because we can only “pick two” when it comes to thinking about the:
1) Quality of design in a training event, 2) Time it takes to develop a training event plus time for learners to participate and perform to standard, and 3) Cost to design/develop a training event plus the cost of learners to participate
You can use the basic methods in the following ADDIE model in this blog for a general guideline to Snap! by Lectora rapid e-Learning course and training development.
In some organizations, training is a “check the box,” “we’ve always done it this way” activity. That may work in some situations, but what about when remembering really matters? Corporate learning professionals need strategies to improve both knowledge transfer during the initial learning event as well as the rate of long-term retention.
Today, "providing people with access to more information is not the problem. Rather, the problem is one of maximizing the allocation of human attention to information that will be useful.” There are too many concepts and theories to mention but the most notable among them is the “Information Foraging Theory.” The theory is based on the assumption that we humans use our built-in foraging mechanisms when searching for information.
Are you an instructional designer or someone who develops training? Do you find yourself wading through content trying to determine what to include and what to ignore? Here are six great tips, as well as some pitfalls to avoid in content curation