Virtual Reality Gamification: Part Three

How does a virtual space, either coded simulations or detailed images, affect our feelings? Can we emotionally immerse? Let us consider the arguments. Learning which creates feeling is said to operate in the affective domain. The affective domain is the part of learning where we have emotional responses to the material and this helps cement recall. Recall is strongly linked to emotions in behaviourist thinking.

Source Link: http://www.gameandtrain.com/2017/03/16/virtual-reality-gamification-part-three/
Virtual Reality Gamification: Part Three thumbnail

Comments

In order write a comment you need to have functionality cookies enabled.
You can adjust your cookie preferences here.